Marking two decades after Guitar Hero first launched across the Atlantic, providing players everywhere the tools to become a rock star. Not literally, but try telling that someone who's nailed Free Bird’s lengthy instrumental break in front of a packed crowd of friends.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues moving along the display in time with the music. Every sequence corresponded to particular chords, creating the feel of an authentic performance.
The studio had already experimented with rhythm games before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely massively profitable series that had a remarkable impact for many of the artists featured, introducing classic groups to millions of younger players.
Michael Dornbrook, former COO from the developer, recalls the initial budgetary hurdles of licensing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We rerecorded all the music because the cost was so high,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, and record sales airtime were going up, all artists desired to participate.”
He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the music they adored. It became an intergenerational phenomenon.”
Classic Rock Finds a New Audience
Northern Irish group the Answer had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series brought older hits back into vogue: “Guitar Hero provided a larger, younger audience. Typically this had been seen as outdated material, however when it was included in the title young people discovered it, abruptly it was cool. That legitimised the genre, eliminating the outdated tag. It provided all our music a new life.”
At that time, the Answer’s first record remained unreleased stateside, meaning the game was a key medium for exposure for the band during their US tour supporting the rock giants. “Their crew had on the song during travel, and some of them knew us thanks to the game,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and related stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the band greater revenue compared to their records. It moved well over 500,000 copies in its first week, and sales of Aerosmith’s music rose significantly at a time when the music business was already collapsing.
The series still motivates nimble-fingered dedication within the community. Earlier this year, a streamer completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem made popular by the game – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. This track is challenging enough on expert mode, not to mention played at double speed while hitting every one of its near 4,000 notes. They stated it took months of practice to accomplish.
“Guitar Hero is a fun, imaginary experience. If you play other games, that doesn’t mean you should use actual weapons and go to war,” notes musician the artist.
DragonForce previously wrapped up a profitable run before Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors calling to tell me that our records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing everything else accomplishments. Recently, the track featured in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just hear a single track, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.
Enduring Legacy of a Plastic Guitar
Top-tier promotion, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” he confirms. “The excitement of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and they wanted to leverage innovation to enable everyone to do it”.
The majority of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring spin-offs such as the DJ version, complete with a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals died down, except for a brief comeback in 2015.
Titles such as the fan project and Fortnite Festival have kept the scene alive, and there’s expectations of something from the founders on the way. A new studio has begun production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game following the classic?
“Our team believed such titles might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be evergreen, thus I remain optimistic. It's entirely possible for it to persist with new generations.”